ABOUT ME
With a background in environmental engineering, my career took a creative turn after being deeply inspired by Star Wars. I began my professional journey as a 3D generalist, eventually transitioning into animation, driven by a love for storytelling and the influence of Pixar films.
Over the years, I've contributed to a variety of game cinematic projects—not only as an animator, but also as an active collaborator in story development, reflecting my strong interest in directing. Later, I expanded my role to video production, creating content for a company’s game platform.
Currently, I work as a technical artist at Snapchat, where I focus on building creative tools and pipelines using Python, C#, and Qt.
Feel free to explore my portfolio and reach out if you have any questions or collaboration ideas.